![]() (I think the IP.Bin needs to match the 1st_Read.bin to boot or be recognised by binhack32. I can give you complicated instructions that require using 3 different programs and hex editor to build a working CDI manually, but based on your needs it sounds like building a GDI would work fine?ĮDIT2: I cant compile the ShenmueBeta 0.400 into a bootable GDI I'm not sure if there are any tools that will help you do it all in one step. Yes, it's possible to do what you originally asked (creating a CDI of Shenmue 2 bootable in NULLDC) but it's more complicated than Shenmue 1 because you need data in both the 1st and 2nd session of the disc. In other words, make a copy of your GDI and use GDIBuilder to overwrite the tracks in the existing GDI. ![]() gdi file if it already exists in the folder. If you don't need a CDI, can you just use GDIBuilder then? You provide it with the folder of extracted/modified files, along with track04.raw and track05.raw, it will create track03.bin and track06.bin for you and update a. ![]() The original source files are from GDI's that I used jc-gdrom-explorer-v1.6 to extract the core files and ip.bin which works for Shenmue1 but not Shenmue2 Description: This converter converts Sega Dreamcast GDI image released in format to General GDI format. ReeceKun wrote:I am not trying to make physical discs just CDI images that will run with NULL DC
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